That’s why I put together Syd Mead and people like that who were actually serious futurists… where the big test is saying, draw me a car in 30 years’ time without it looking like bad science fiction. Or draw me an electric iron that will still be pressing shirts in 20 years’ time without it looking silly. That’s the stretch, that was the target: that I wanted the world to be futuristic and yet felt — not familiar, because it won’t be — but feel authentic.
Marley & Po - Armored Truck Chase Scene Photoshop Time Lapse (Apologies for the low video quality and color. Getting better recording software soon!)
“Of course, to work alone is both harder and easier. There’s nothing fabulous about drawing comic books. When you finish, you’re relieved and happy, but it’s the middle of the night and there is no one to share your joy with. With filmmaking you have a party with your crew and then the premiere. All that stuff you miss when you just draw manga. But there are drawbacks to filmmaking too: sometimes it’s really difficult to get your ideas across to your crew, for example. But it’s true that I’ve discovered the joy in working with other people.” - Katsuhiro Otomo
If you have the personalities down, you understand them and identify with them; you can stick them in any situation and have a pretty good idea of how they’re going to respond. Then it’s just a matter of sanding and polishing up the jokes. But if you’ve got more ambiguous characters or stock stereotypes, the plastic comes through and they don’t work as well.
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…there is an internal order, the demands of the story itself, which lead me to the conclusion. There are 1415 different shots in Spirited Away. When starting the project, I had envisioned about 1200, but the film told me no, it had to be more than 1200. It’s not me who makes the film. The film makes itself and I have no choice but to follow.